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PAID DESIGN-PARTNER PILOTS 2026 · COMMERCIAL LAUNCH 2027

Training that becomes skill.

AI turns a plant's existing SOPs into step-by-step guidance on display glasses. People approve every procedure, the worker runs it hands-free on the real job and every step is recorded.

A founder with 10 years in enterprise XR, on a brand-new platform.

BUILT BY A VR VISION CO-FOUNDER · 10 YEARS · 100+ ENTERPRISE XR DEPLOYMENTS
Skill Reality step card on Meta Ray-Ban Display: step 3 of 22 in a syrup transfer procedure
Interface actual · plant environment illustrative
A worker's first-person view through Ray-Ban Display glasses, with Skill Reality's step-by-step guidance overlaid on a syrup transfer station
Skill Reality on Ray-Ban Display · interface actual · plant environment illustrative
THE PROBLEM

People watch. They don't do. So it never becomes skill.

Slides, videos, modules: most training is still watched, not performed. It drains money through lost productivity, errors, rework and turnover.

In safety-critical work, manufacturing, food and beverage and warehousing, an untrained worker isn't just a cost. It's a hazard.

The cost of getting it wrong U.S. WORK INJURIES · 2024
$181.4B

in lost wages and productivity, medical expenses and administrative costs from U.S. work injuries in a single year.

Source: National Safety Council, Injury Facts (2024; cost to society, not only to employers)
THE SKILLS GAP
70%
of workers have not mastered the skills they need for their job today. (Gartner, 2019)
WHAT STICKS
34%
of employees are still applying what they learned one year after training. (Saks & Belcourt, 2006)
OBSOLESCENCE
39%
of workers' core skills will change by 2030 as roles transform. (WEF, Future of Jobs 2025)
THE SHIFT

Training is leaving the screen and the simulator.

01

The Screen

Slides, videos, LMS modules. You watch and click through. Passive, and forgotten fast.

→ LOW RETENTION
02

The Headset

VR simulation. You finally do the task, but inside a simulated room, away from the real job.

→ REAL DOING, SIMULATED WORLD
03

The Glasses

AI display glasses. You do the real task, on the real job, hands-free, coached in the flow of work.

→ REAL DOING, REAL WORLD

Each step closes the gap between learning and doing. Glasses close it completely.

HOW IT WORKS

An AI coach that sees the work, and verifies the skill.

01
Sees
The glasses camera captures the worker's point of view: a photo at each checkpoint, and a live view for a remote expert when the worker asks for help.
02
Guides
The approved procedure appears on the lens one step at a time, with a coaching line written for each step and timed holds the worker can't skip.
03
Confirms
Each step is confirmed against the approved procedure, hands-free via the Neural Band: the worker submits photo checkpoints, hazard steps are held for supervisor review and every step syncs as a timestamped record.
VERIFIED ON THE JOB
01 · SEES
LIVE POV · BREAKER MAINTENANCE LIVE VIEW
01
02
03
04
APPROVED PROCEDURE · 7 STEPS · HAZARD STEPS FLAGGED
First-person view through smart glasses: hands at a motor power connector
02 · GUIDES
STEP 3 OF 7
GUIDANCE
Disconnect power connector. Check for dust or corrosion.
03 · CONFIRMS
SKILL CONFIRMED
7/7
steps completed
14:32
time on task
Checkpoints reviewed by supervisor 2/2
CONFIRMED VIA NEURAL BAND · SUPERVISOR-REVIEWED · TIMESTAMPED RECORD
SAFETY AND CONTROL

The AI coaches. People stay in control.

In safety-critical work, what the system may do is set in code, not left to a model.

DETERMINISTIC CONTROL

Only approved procedures run and the step engine gates every advance in code.

HAZARDS

The AI never clears a hazard.

PEOPLE

Hazard steps always wait for a supervisor: a person, not the model.

EQUIPMENT

The system guides; it never touches equipment.

USE CASES

Three ways guidance shows up on the job.

THE WORKSPACE

The glasses guide the worker. The workspace runs the plant.

Every run, checkpoint and sign-off lands in one place. It's what the buyer pays for, and it's built.

ASSIGN

Push a procedure to a crew, a shift or one worker. See who is in a run, live.

VERIFY

At checkpoints the worker submits a photo and a supervisor reviews it against the approved reference.

PROVE

Every completed step becomes a timestamped record with the operator, the device and the result.

WORKING PROTOTYPE

Not a concept. Running on the glasses today.

Built on the Meta Wearables Device Access Toolkit within weeks of display access opening: step-by-step guidance on the lens, paired with a full iOS companion app. One 22-step guided procedure is live on-device right now.

Meta Ray-Ban Display smart glasses with Neural Band
LIVE ON META RAY-BAN DISPLAY · TODAY

Meta Ray-Ban Display + Neural Band, running a 22-step guided procedure today.

WHY NOW

The platform just opened. The first-mover window is open right now.

On May 14, 2026, Meta shipped display support in the Wearables Device Access Toolkit, the first time developers can build guided, camera-aware experiences for Ray-Ban Display glasses. (Meta for Developers; Device Access Toolkit 1.0, Sep 2026)

THE UNLOCK
MAY 14, 2026
Meta ships display support in the Wearables Device Access Toolkit: camera in, on-lens display and open-ear audio out, hands-free via the Neural Band.
THE MARKET
$69.6B
Global immersive training market: $16.4B in 2024 → $69.6B by 2030 (28.3% CAGR). (Grand View Research)
THE WINDOW
OPEN
Toolkit 1.0 is out, but camera and audio are still experimental and can't ship in production apps yet. Almost no enterprise-training company is here, and we're already building on it.

Device-agnostic by design. The coaching engine (camera in, guidance out) runs wherever the category goes: Meta today; Xreal and Android XR next. We start in environments that don't require intrinsically safe hardware, so deployment never waits on hazardous-location certification. Meta is the wedge, not the dependency.

PROOF

The model already works.

Documented across 100+ VR Vision deployments in energy, utilities, manufacturing and automotive. The glasses don't change whether immersive training works; they change how far it can reach.

ONBOARDING
65%
faster onboarding for new frontline workers.
ERRORS
30%
reduction in on-the-job errors.
RETENTION
3–5×
knowledge retention vs. traditional training.
Source: VR Vision's own measurement across its 100+ headset deployments. VR Vision is the founder's other company, and these results are self-reported.

These results validate immersive training, not the glasses product. That proof comes from the paid pilots this round funds.

NAMED REFERENCE

Coca-Cola: a 2024 sanitization training proof of concept on Meta Quest 3, delivered at VR Vision, with a public testimonial from The Coca-Cola Company's Sr. Director of Global Innovation. Read the case study ↗

INDEPENDENT VALIDATION

PwC found VR-trained employees learn 4× faster than classroom and are 275% more confident applying skills. (PwC, 2020)

HERITAGE

Not my first deployment. Ten years of it, on a brand-new platform.

Skill Reality Inc. is a separate company, founded by Lorne Fade, a co-founder of VR Vision. Same operator, new platform, wider scope.

10+
years in enterprise immersive training, as a co-founder of VR Vision.
100+
enterprise VR training deployments shipped at VR Vision.
F500
Fortune 500 clients delivered for at VR Vision, across safety-critical industries.
CLIENTS DELIVERED FOR AT VR VISION
ToyotaSiemensCoca-ColaHydro OneEnel
ENERGY · UTILITIES · MANUFACTURING · AUTOMOTIVE
ROADMAP

From proven headset programs to AI coaching at scale.

PHASE 0 · TODAY
VR Vision headset programs

100+ enterprise deployments across Fortune 500 clients, delivered at VR Vision: the proof the model works.

PHASE 1 · Q4 2026
Paid design-partner pilots

Paid enterprise pilots delivering measurable safety and speed-to-competency data.

PHASE 2 · 2027
Commercial launch on display glasses

Guided task overlay + on-the-job skill confirmation, hands-free. First enterprise training on the new platform.

PHASE 3 · BEYOND
Adaptive AI coaching + skill analytics

Generative, self-adjusting guidance and enterprise-wide skill analytics across every frontline role.

THE VISION

The performance layer for the physical workforce.

Skill Reality turns any expert procedure into live, hands-free guidance, so a first-week hire can perform like your most experienced operator. Training was step one. This is the system the frontline runs on.

THE FOUNDER

One founder. Ten years of enterprise XR. Shipping on the new platform.

Lorne Fade
Lorne Fade
FOUNDER & CEO
Co-Founder and COO of VR Vision, where he spent ten years shipping enterprise immersive training to Toyota, Siemens, Coca-Cola, Hydro One and Enel. Computer scientist. Built the Ray-Ban Display application himself on Meta's toolkit.
BUILT SOLO, SINCE MAY 2026
A native iOS app on Ray-Ban Display running 22 guided steps end to end.
An LOI signed with a Fortune 500 manufacturer.
A device-agnostic architecture, with a second device tier in evaluation.
FIRST THREE HIRES · FUNDED BY THIS ROUND
Senior CV engineer
On-device vision, task and step verification.
Applied ML engineer
Document-to-procedure ingestion.
Enterprise AE
Converting warm industrial relationships.
THE RAISE

Raising a $2M seed round.

$2M to turn our first LOI into a paid pilot, put 3–5 paid pilots live by H1 2027 and have customers authoring their own procedures. That's 20–24 months of runway, and two-thirds of it builds product. The full picture is in the deck.

INVESTOR DECK · $2M SEED · HELLO@SKILLREALITY.COM
Request the investor deck
FOR INVESTORS

We're raising a $2M seed round.

Request the deck and we'll send it directly, or write us at hello@skillreality.com.

FOR ENTERPRISES

Shape the product as a design partner.

Limited pilot slots for 2026.